01 · The lobby
Get your group in
Three to twenty friends, one invite code. Nobody else can get in, and the host sets the zone, the length, and how often the phone goes off.
Waitlist open
The future of getting outside with your friends.
Everyone on this list gets a link to an exclusive in-game reward the day Hidewire drops.
01 · The lobby
Three to twenty friends, one invite code. Nobody else can get in, and the host sets the zone, the length, and how often the phone goes off.
02 · The drop
One of you seeks, and is held for five minutes while the rest disappear. Everyone else has thirty minutes inside a zone about a kilometer across, on foot.
03 · The check-in
Your phone goes off on a timer the group agrees to. Sixty seconds to photograph your hiding place, back camera then front, straight to the Seeker.
00:60Miss it and everyone finds out
04 · The hunt
The Seeker gets everyone’s position for thirty seconds, every ten minutes, and nothing in between. The zone shrinks in the last third. A catch has to happen face to face.
05 · Around you
Real landmarks are worth the walk. A cache hands you an item, a beacon pays you XP for as long as you hold it, a waystation clears whatever has been done to you. Items are earned on foot, never bought.
Adults can also see games starting nearby and ask to join one. Eighteen and over, off until you turn it on, and it never shows anyone where you are.
06 · After the round
Every round feeds one profile. XP, levels, and a global board that ranks on nothing but XP. Handles and numbers, and no way for anyone on it to find you.
One email at launch, and the reward link with it.